Thursday, February 26, 2009

Joss Whedon and the future

Joss Whedon call to action. The media world is changing, Television feels antiquated (to me at least). Joss Whedon of Buffy, Firefly, and Dr. Horrible fame seems to be the only one walking into the future with open arms. (except maybe Space Men Belong in the Future Probably, they were before Joss)

Animated timing debt to Silent Film

Mark Mayerson has a great post reviewing Charlie Chaplin's work, talking about how the camera technology at the time led the filming to be at a different fps then the playback, and how that affects our perception of it, that at regular speed falls seem painful, but sped up they become funny because they don't seem real. And how the actors focused on clarity knowing their movements would be sped up. Based off of Ben Model's youtube reviews of the film at different speeds/fps.

"The animators and directors of the 1930s and '40s grew up watching silent comedies and absorbed the feeling for fast action... Rod Scribner's animation has the broad energy of silent comedy. The furious anticipations that animated characters go through before zipping off screen owe a debt to the sense of speed that silent comedy introduced. Animation caricatured it, pushing it even further. Fast is funny, especially when it's been combined with movements that read clearly."

And then Keith Lango has an interesting point in the comments:
"A lot of modern animation (especially in films) comes off as 'leaden' and ponderous compared to the more energetic efforts from the past. To make up for that modern animation uses the cut more intensely to bring pace and energy to the film (no doubt an influence from the MTV generation). Modern animation motion is slower, but conversely the editing is frenetic "

Wednesday, February 25, 2009

Samorest

I played Samorest back in the day when it came out, I've always loved the look Jakub Dvorsky gets. Looks like he's working on a longer game.

Machinarium Preview from Amanita Design on Vimeo.

Machinarium Preview 02 from Amanita Design on Vimeo.

Interview with him here.

Samorest 1

Samorest 2

Plantage

Random

Pretty song: Aviva Pastoral by Nathan Larson


I'm a sucker for european accents (probably because my father has one)I could see the twist coming from the beginning :(


Robots! Dirty Laundry by Bitter:Sweet animated by Zune arts

Monday, February 23, 2009

Alex Woo Pixar Story Artist

Mining over at Alex Woo's blog

Waltz with Bashir review
Thoughts on gesture drawing

Anaylysis of a shot


Details in a story, Apacolyptico as example


Quotes from Walt Stanchfield
"If yer eyes is stuck on the model, yer mind is bein' left out."

"In drawin', yer eyes and yer mind is pardners -- yer eyes sees it first but yer mind has to correct what they seen."

"It may take two hundred words to convince someone that yer honest, but it only takes 5 lines in a drawin' ta prove you ain't."

"Any details that don't 'help the gesture 'll never be missed."

"When drawin's takes tha place of talk -- they gotta say jest as much"

"A good drawin' doesn't need dialogue ta say what it's got ta."

note from feb 08:
To give you guys an idea of how the class is structured, the model will pose anywhere from 30 seconds to 2 minutes. We try to keep the time to a minimum, so that we don't get too focused on details of the anatomy, and focus more on the gesture of the pose. The philosophy is to use the pose as a foundation (a sort of jumping off point) and then to use our imagination and create a drawing that tells a story, or has some sort of entertainment value. It's very fun when your mind finally is open to the idea of not being constrained to what's in front of you. I still have a difficult time with it, so it's great to have those little quotes from Walt to remind me where I should be when I'm drawing.