Wednesday, October 15, 2014
Awesome Jason Ryan Polishing
notes
when close the mouth, raise it a tiny bit, flare nostrils a bit, raise cheeks a bit, and opposite when mouth opens, so gives the impression of the squetchy Disney muzzle, the fleshy feel.
to do this, makes a locked on face cam, does a whole pass on the cheeks, going through the whole scene, up and out, down and in. also nose raising lowering a bit. Thinking of the whole muzzle as a whole unit.
Same thing with the brows, rough in the expressions you want, pushing poses so they're always alive. even if you can't see it from render view, you'll feel it.
think in arcs, and don't have to stay centered.
subtle amounts of changes, not trying to go off model.
nothing hits a wall. (like mouth corners, or eyebrows)
Tuesday, September 16, 2014
Thursday, September 11, 2014
League of Legends New Dawn
really interesting idea that they built in the character by finding moments to show emotional reactions
yeah, this one is ridiculous, tried to just get her expression, but the software (gifyoutube) I was using wasn't fine enough
Thursday, August 7, 2014
Mikey Please
Dude who made the Eagleman Stag just came out with
MARILYN MYLLER - Mini Making: Light Effects from Mikey Please on Vimeo.
and an interview with him
MARILYN MYLLER - Mini Making: Light Effects from Mikey Please on Vimeo.
and an interview with him
Wednesday, July 9, 2014
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