Tuesday, November 19, 2013
I accomplished using tie downs and a flying rig without supporting it by hand, and thought through things ahead of time to make sure that it was possible to animate without major contortions to stay off camera or get the tie downs in, so little by little improving. I meant to do a walk, but I guess I've been animating in video games too long. The ground is a piece of poster board, so I could put holes in it without drilling and waking up the kids. My cat wanted to help, she's currently head butting the screen trying to get me to pet her. Lesson: once you start animating don't stop til your done, the camera bump came from getting up to get water, but much better than I've done in the past, the set was taped down, the camera was isolated, my chair just happened to bump the table when I got up. (oh I've realized that iphones don't want to look at blogger vids, sorry, someday maybe I'll actually upload them to youtube or something)
Tuesday, November 12, 2013
Friday, November 8, 2013
Stayed up much to late working on this. But it's at 24 fps. OMFG I need to figure out a flying rig system, I way to often rely on holding it with my hand off screen which I think slows me down since that leaves me only 1 hand to pose with. This was one of the extra's from the Kong short I had planned, but I'm over that now, the point of it was to have an excuse to get me animating, but to actually proceed with it would be a lot more production for set creation and stuff and I just want to animate. So yay, I have a puppet with a face ready to go. I can see how doing a couple rehearsals would help you nail it, I can see where I should push arcs higher or spread out the timing a little more. Still it was super fun!!