Wednesday, December 30, 2015

July Talk Lip Synch

check out the way this dude moves his mouth, awesome character

Tuesday, November 3, 2015

Monday, November 2, 2015

Friday, October 30, 2015

Thursday, October 15, 2015

Miyazaki study

spend time on arbitrary actions, ones that characters don't have to think about, and it describes for us the characters personality. putting on shoes, eating, sitting down to work. Are they careful and precise, forceful and impatient, etc...

character short comings are a requisite for identifying with the characters. Have to have flaws to feel real. no binary, everyone has positive and negative, brutality and tenderness

story is not about the protaganist winning, it's about them adapting to the world as it is

Miyazaki's characters begin flawed and end flawed but their experiences have helped blossom their outlook. Miyazaki gives a sense of liberation to his characters, and so to us. We see people in a suffocating society who achieve self reliance not through a tangible achievement, but an emotional one.

don't depict fate, depict will. The goal is where you want the char to end on an emotional level

scenes are planned out individually, not as story threads, but as a method conveying emotion. Draw settings that evoke feelings not concerned about plot, emotion is the key, important to instill this in the audience before anything else.

His films create atmosphere so well because the imagery takes precedence, continually altering during preproduction with the objective to make us feel something. The impression of a landscape is dependent on the person viewing the landscape, by displaying the world through the emotional perspective of character, the world reflects this emotion back. Human sensibilities are often connected to the weather. Miyazaki's feel bigger and calmer because the mood of the character is recreated through the world

Pacing is used to heighten the response of the audience. Having big octane moments needs quiet moments to let it sink in. A quiet moment lets the character, and the audience reflect on the characters situation and project the audiences feeling onto the character. Time slowly passing lets us relate with the characters, just living through the same moment with them.

Not understanding something makes it more interesting, if you understand you can empathize, so fantasy stuff is mysterious and humans are empathetic.

Sometimes it's fine not to offer explanations, having a reason doesn't necessarily clarify anything.

Tuesday, September 8, 2015

Buzzfeed Video Formula

  • To be social
  • To express how we are feeling
  • To show off, or to brag
  • To prove we were the first ones to find something
  • To make something you like laugh

videos are a way people a are social

Strong emotions are riveting

Tuesday, July 14, 2015

One Fantastic Week

Been watching One Fantastic Week for a few months now. Fun because they are all about creators going out and doing their own creations and making a living at it. This week's episode was solid gold filled with advice on using kickstarter to make a living.

find new fans: Tumblr & Instagram, look for the curators who will like your stuff and broadcast it

kickstarter: whole package - pricing signs/images everythings gotta look super pro to make the people have confidence in you to get the minimum bar of momentum

narrative: selling the bigger story. Not just "I've got some new drawings" but "I'm an orphan raised by a witch and now I'm exploring the necronomicon with my art come and discover this world with me"

selling is a transfer of enthusiasm. You're passing what you were passionate about on to them.

what's unique

ania no media presence beforehand - on track for 30K
   a good product good story (relatable) that people want to share

price - what are similar offers from other artists
        what's the printer going to charge, what's min run
        how much is shipping (test send a book)

Tuesday, June 2, 2015

Jakub Javora

Jakub Javora

some of it seems just easy after effects plane stuff, but he's doing something else on top, like projection mapping onto moving figures?

Tuesday, May 26, 2015

To The Sea

another example of simple animations being totally successfull in bringing a story to life

Friday, April 24, 2015

2D Timing Charts

Adam Phillips walk through of how to make timing charts.

Thursday, April 23, 2015

Thomas Romaine Perspective Tut

Kotaku featured some sketches by Thomas Romain that break down perspective drawing in a easy to accomplish way.  

Tuesday, February 3, 2015

Free 2D animating tuts on youtube

found this great collection of 2D animation tutorials by Arshad Mirza Baig

Monday, January 19, 2015


Effects mini demo 2013 from Chris Graf on Vimeo.

Jason Keyser's EFX Animation Reel from Jason Keyser on Vimeo.

FX Reel 2011 from Matt Timms on Vimeo.
water notes and more water notes
Compilation FX 2011 from matthieu scanlon on Vimeo.
BR√úTAL VACANCES from Juliaon Roels on Vimeo.

Showreel UPDATED ! from TOURAJ KH on Vimeo.

Traditonal 2D EFX Reel from John MacFarlane on Vimeo.
Compilation FX 2013 from matthieu scanlon on Vimeo.
2D FX sakuga compilation from Naoki Yoshibe a.k.a. yotube on Vimeo.

Monday, January 5, 2015

Tactile information

postcard from the future.
within a decade?

Journey Trailer

My kids got this gorgeous book for christmas, so of course I stalked the guy, Aaron Becker down. These little trailers are almost enough on their own.

JOURNEY by Aaron Becker (official trailer) from Aaron Becker on Vimeo.

QUEST by Aaron Becker (official trailer) from Aaron Becker on Vimeo.

projection mapping onto simple primitives, and after effects pictures

Mr. Jake Parker

Saw this recently, I was starting to feel like the people on pinterest never make a wrong stroke, nice to see it in real time with mistakes included.