Tuesday, February 28, 2012

Light

Light from Sunday Paper on Vimeo.




found on flooby

AnimSchool

I missed the webcast with Gabor last year. Went trawling through the animschool blog, decent stuff in there.

here's their youtube page. And their earlier page when they were 3DAppeal, which is interesting to watch and see how he adds appeal to models.



don't jump right to ref, double check your set so you know what you're dealing with "is there space to move like I'm planning? How much movement will I have to do (how many steps)?"

then appeal test - test what poses work and what poses don't for appeal for your characters (Sid the Sloth doesn't look good from a lot of views)
familiarize self with controls and rig what's possible, what can you break. For a lot of animations does quick appeal tests for the expected golden poses of the shot (a walking talking shot, figure out what poses are gonna look good for walking, and gesturing) 2 hours about (all these poses are gonna get tossed so don't spend too much time) essentially it's thumbnailing with computer so you know what is possible (as opposed to cheating with a pencil) training and teaching yourself

at bluesky very conscious of their sub frames which will affect motion blur


earlier reviews of vids here and here


*part 2 added




Monday, February 27, 2012

Theo Jansen

I've looked this guy up often enough that it's time I just put him here.

Theo Jansen







and unrelated, but I think I stumbled across it at the same time. Iron suspended in oil and magnetized:

Heaven Can Wait




speaking of entertainment. One of the things that entertains me the most is complete randomness that doesn't make sense.

12 things about Creativity you weren't taught in school

From the Creativity Post by Michael Michalko

(in case it disappears I'll paste it here)
1. You are creative. The artist is not a special person, each one of us is a special kind of artist. Every one of us is born a creative, spontaneous thinker. The only difference between people who are creative and people who are not is a simple belief. Creative people believe they are creative. People who believe they are not creative, are not. Once you have a particular identity and set of beliefs about yourself, you become interested in seeking out the skills needed to express your identity and beliefs. This is why people who believe they are creative become creative. If you believe you are not creative, then there is no need to learn how to become creative and you don't. The reality is that believing you are not creative excuses you from trying or attempting anything new. When someone tells you that they are not creative, you are talking to someone who has no interest and will make no effort to be a creative thinker.

2. Creative thinking is work. You must have passion and the determination to immerse yourself in the process of creating new and different ideas. Then you must have patience to persevere against all adversity. All creative geniuses work passionately hard and produce incredible numbers of ideas, most of which are bad. In fact, more bad poems were written by the major poets than by minor poets. Thomas Edison created 3000 different ideas for lighting systems before he evaluated them for practicality and profitability. Wolfgang Amadeus Mozart produced more than six hundred pieces of music, including forty-one symphonies and some forty-odd operas and masses, during his short creative life. Rembrandt produced around 650 paintings and 2,000 drawings and Picasso executed more than 20,000 works. Shakespeare wrote 154 sonnets. Some were masterpieces, while others were no better than his contemporaries could have written, and some were simply bad.

3. You must go through the motions of being creative. When you are producing ideas, you are replenishing neurotransmitters linked to genes that are being turned on and off in response to what your brain is doing, which in turn is responding to challenges. When you go through the motions of trying to come up with new ideas, you are energizing your brain by increasing the number of contacts between neurons. The more times you try to get ideas, the more active your brain becomes and the more creative you become. If you want to become an artist and all you did was paint a picture every day, you will become an artist. You may not become another Vincent Van Gogh, but you will become more of an artist than someone who has never tried.

4. Your brain is not a computer. Your brain is a dynamic system that evolves its patterns of activity rather than computes them like a computer. It thrives on the creative energy of feedback from experiences real or fictional. You can synthesize experience; literally create it in your own imagination. The human brain cannot tell the difference between an "actual" experience and an experience imagined vividly and in detail. This discovery is what enabled Albert Einstein to create his thought experiments with imaginary scenarios that led to his revolutionary ideas about space and time. One day, for example, he imagined falling in love. Then he imagined meeting the woman he fell in love with two weeks after he fell in love. This led to his theory of acausality. The same process of synthesizing experience allowed Walt Disney to bring his fantasies to life.

5. There is no one right answer. Reality is ambiguous. Aristotle said it is either A or not-A. It cannot be both. The sky is either blue or not blue. This is black and white thinking as the sky is a billion different shades of blue. A beam of light is either a wave or not a wave (A or not-A). Physicists discovered that light can be either a wave or particle depending on the viewpoint of the observer. The only certainty in life is uncertainty. When trying to get ideas, do not censor or evaluate them as they occur. Nothing kills creativity faster than self-censorship of ideas while generating them. Think of all your ideas as possibilities and generate as many as you can before you decide which ones to select. The world is not black or white. It is grey.

6. Never stop with your first good idea. Always strive to find a better one and continue until you have one that is still better. In 1862, Phillip Reis demonstrated his invention which could transmit music over the wires. He was days away from improving it into a telephone that could transmit speech. Every communication expert in Germany dissuaded him from making improvements, as they said the telegraph is good enough. No one would buy or use a telephone. Ten years later, Alexander Graham Bell patented the telephone. Spencer Silver developed a new adhesive for 3M that stuck to objects but could easily be lifted off. It was first marketed as a bulletin board adhesive so the boards could be moved easily from place to place. There was no market for it. Silver didn't discard it. One day Arthur Fry, another 3M employee, was singing in the church's choir when his page marker fell out of his hymnal. Fry coated his page markers with Silver's adhesive and discovered the markers stayed in place, yet lifted off without damaging the page. Hence the Post-it Notes were born. Thomas Edison was always trying to spring board from one idea to another in his work. He spring boarded his work from the telephone (sounds transmitted) to the phonograph (sounds recorded) and, finally, to motion pictures (images recorded).

7. Expect the experts to be negative. The more expert and specialized a person becomes, the more their mindset becomes narrowed and the more fixated they become on confirming what they believe to be absolute. Consequently, when confronted with new and different ideas, their focus will be on conformity. Does it conform with what I know is right? If not, experts will spend all their time showing and explaining why it can't be done and why it can't work. They will not look for ways to make it work or get it done because this might demonstrate that what they regarded as absolute is not absolute at all. This is why when Fred Smith created Federal Express, every delivery expert in the U.S. predicted its certain doom. After all, they said, if this delivery concept was doable, the Post Office or UPS would have done it long ago.

8. Trust your instincts. Don't allow yourself to get discouraged. Albert Einstein was expelled from school because his attitude had a negative effect on serious students; he failed his university entrance exam and had to attend a trade school for one year before finally being admitted; and was the only one in his graduating class who did not get a teaching position because no professor would recommend him. One professor said Einstein was "the laziest dog" the university ever had. Beethoven's parents were told he was too stupid to be a music composer. Charles Darwin's colleagues called him a fool and what he was doing "fool's experiments" when he worked on his theory of biological evolution. Walt Disney was fired from his first job on a newspaper because "he lacked imagination." Thomas Edison had only two years of formal schooling, was totally deaf in one ear and was hard of hearing in the other, was fired from his first job as a newsboy and later fired from his job as a telegrapher; and still he became the most famous inventor in the history of the U.S.

9. There is no such thing as failure. Whenever you try to do something and do not succeed, you do not fail. You have learned something that does not work. Always ask "What have I learned about what doesn't work?", "Can this explain something that I didn't set out to explain?", and "What have I discovered that I didn't set out to discover?" Whenever someone tells you that they have never made a mistake, you are talking to someone who has never tried anything new.

10. You do not see things as they are; you see them as you are. Interpret your own experiences. All experiences are neutral. They have no meaning. You give them meaning by the way you choose to interpret them. If you are a priest, you see evidence of God everywhere. If you are an atheist, you see the absence of God everywhere. IBM observed that no one in the world had a personal computer. IBM interpreted this to mean there was no market. College dropouts, Bill Gates and Steve Jobs, looked at the same absence of personal computers and saw a massive opportunity. Once Thomas Edison was approached by an assistant while working on the filament for the light bulb. The assistant asked Edison why he didn't give up. "After all," he said, "you have failed 5000 times." Edison looked at him and told him that he didn't understand what the assistant meant by failure, because, Edison said, "I have discovered 5000 things that don't work." You construct your own reality by how you choose to interpret your experiences.

11. Always approach a problem on its own terms. Do not trust your first perspective of a problem as it will be too biased toward your usual way of thinking. Always look at your problem from multiple perspectives. Always remember that genius is finding a perspective no one else has taken. Look for different ways to look at the problem. Write the problem statement several times using different words. Take another role, for example, how would someone else see it, how would Jay Leno, Pablo Picasso, George Patton see it? Draw a picture of the problem, make a model, or mold a sculpture. Take a walk and look for things that metaphorically represent the problem and force connections between those things and the problem (How is a broken store window like my communications problem with my students?) Ask your friends and strangers how they see the problem. Ask a child. How would a ten year old solve it? Ask a grandparent. Imagine you are the problem. When you change the way you look at things, the things you look at change.

12. Learn to think unconventionally. Creative geniuses do not think analytically and logically. Conventional, logical, analytical thinkers are exclusive thinkers which means they exclude all information that is not related to the problem. They look for ways to eliminate possibilities. Creative geniuses are inclusive thinkers which mean they look for ways to include everything, including things that are dissimilar and totally unrelated. Generating associations and connections between unrelated or dissimilar subjects is how they provoke different thinking patterns in their brain. These new patterns lead to new connections which give them a different way to focus on the information and different ways to interpret what they are focusing on. This is how original and truly novel ideas are created. Albert Einstein once famously remarked "Imagination is more important than knowledge. For knowledge is limited to all we now know and understand, while imagination embraces the entire world, and all there ever will be to know and understand."


And, finally, Creativity is paradoxical. To create, a person must have knowledge but forget the knowledge, must see unexpected connections in things but not have a mental disorder, must work hard but spend time doing nothing as information incubates, must create many ideas yet most of them are useless, must look at the same thing as everyone else, yet see something different, must desire success but embrace failure, must be persistent but not stubborn, and must listen to experts but know how to disregard them.



* found on Flooby

Friday, February 17, 2012

Odd Smiles

This is something I'm always paying attention to and trying to figure out. When people put out odd expressions, we can tell the real guy is smiling, but it's so close to the real frown, I want to be able to capture that subtlety in animation. (Course it's gonna take a great rig). This book helps me get closer. In this case I think maybe it's the inner eyebrows are not pulled down in the happy face, making the eye shape a little rounder, and there is a hint of the smile muscles in place bending the downward curve of the mouth into having some angles...maybe

Tom Bancroft



interesting defining the nuance between rhythm and flow:
rhtyhm is the big picture how the whole pose works together. Flow is how the limbs flow into each other, Rhythm takes into account how the negative space is gonna work for the overall graphic shape for greater appeal.

Thursday, February 16, 2012

DreamGiver

Awesome short, Hand Draw & CG mixed. Directed by Ty Carter Dudes already interned at Pixar and Disney and now working at Bluesky, up and comer!

DreamGiver from Tyler Carter on Vimeo.


making of

DreamGiver BTS from Wyatt Strain on Vimeo.


Bit disappointed the black kid dreams about jazz, just seemed like an easy stereotype, like why not swap him with the astronaut kid? Ah well minor nitpick.

Interesting post on his blog, his thinking while making a BG plates on how to use it to sell mood and advance the story. And another. He talks about having to throw stuff out because he hand't considered it in sequence enough. Also talks about working on thumbnails to deadlines so as to make progress fast and lay good foundations.
* found on brew

Wednesday, February 15, 2012

Be more entertaining

Clay Kaytis' put up a solid post about making a reel that stands out, and then a follow up to a question I had asked.

Go read those now.

And he had this brilliant piece of advice:

“If the director sees your shot and decides they don’t like your idea, what would you do instead?”

Wednesday, February 8, 2012

Movie making Wiki

a whole wiki about how to make a movie from start to finish

Monday, February 6, 2012

Freestyle vs Ballet



it's okay, but I bet it wouldn't be as strong without the soundtrack

may as well through this one down, that was big a few months ago. Amazing center of gravity control




I've got a touch of the megolomania, I'm sure it'll fade soon. but that's what all these links are about

Speaking Tree's

Saw this a long time ago, but hadn't caught it.

Lit Tree from Mimi Son on Vimeo.


lol, copy paste the whole article:

Through the use of video projection, a tree is augmented in a non-invasive way, enabling the presentation of volumetric light patterns using itʼs own leaves as voxels (3D pixels). We have developed our own structured light system (called MapTools-SL) which scans the location of every pixel in 3D, allowing a cloud of scattered projector pixels to be used as 3D Voxels.

The tree invites viewers with a choreographed cloud of light that can respond visitors motion. As visitors approach, they can explore the immediate and cryptic nature of this reaction. The tree can form gestures in this way, and can in turn detect the gestures of its visitors. By applying a superficial layer of immediate interaction to the tree, can people better appreciate the long term invisible interaction that they share with it?

The most fascinating by-product of such an idea is that the animation could potentially assist plant growth. It would be cool to get some biologists involved and have them collaborate with animators on developing this further:

Since the colour temperature of light produced by a video projector’s bulb is similar to the surface of the sun (5800K), we suggest that over time, the tree could naturally react to the light that is projected onto it….We listen to the tree’s reaction through the detailed 3D scans of its shape that are produced by the projection system. This type of photosynthesis would also allow for the tree to self-optimise for projection. Leaves which are in shadow from the projection move out to find the projector’s light. Furthermore light wasted inside the tree is absorbed in photosynthesis, which converts local carbon dioxide to oxygen.


* cartoon brew

Side Walk



just something cool I stumbled across

Yay Giant Puppets

Dave Jones is the leader of this?
The show was performed outdoors on the side of a grain silo and featured a 14-meter tall puppet. It took ten people to operate the puppet whilst animation was used to create an interactive backdrop for the piece as well as to project the puppet’s face. For the mouth we actually mounted a projector inside the puppets head and gaffer taped it to an ipod which we could control wirelessly from the ground 20 meters below.

Highly Strung from dave jones on Vimeo.


200 km of rip stop nylon
3 km of thread
few hundred meters of fiberglass pole


here's an earlier project

and more dancing trapeze



puppets are cool


*this found on cartoon brew

Friday, February 3, 2012