Friday, May 27, 2016

Thursday, May 26, 2016

Hong Kong Strong

Hong Kong Strong from Brandon Li on Vimeo.

if your character is enraptured in something, the audience will become interested as well. But it's really an editing choice, choose the 1.5 seconds where they are enraptured and discared the 10 minutes where they aren't

Tuesday, May 24, 2016

Painting Harley Quinn

this was interesting, because started with a rough sketch, not 100% laid out, just the rough idea.

Then threw down flats with a rough edged brush underneath light pencils, and I liked that look right there, didn't need anymore.


this ones got heart

Papa from Natalie Labarre on Vimeo.

Darius Brit

 This guy does a good job of breaking ideas down

River Otters

As The River Flows from Little Fluffy Clouds on Vimeo.

nice pallette

Walter Murch rule of 6 for editing

Walter Murch top editor. An article on his rules for editing.

What I’m suggesting is a list of priorities. If you have to give up something, don’t ever give up emo­tion before story. Don’t give up story before rhythm, don’t give up rhythm before eye-trace, don’t give up eye-trace before planarity, and don’t give up planarity before spatial continuity.”

emotion > story > rhythm > eye-trae > planarity > spatial continuity

1. Emotion

How will this cut affect the audience emotionally at this particular moment in the film?

2. Story  

Does the edit move the story forward in a meaningful way?

3. Rhythm
Is the cut at a point that makes rhythmic sense?

4. Eye Trace

How does the cut affect the location and movement of the audience’s focus in that particular film?

5. Two Dimensional Place of Screen

Is the axis followed properly? Screen direction consistent

6. Three Dimensional Space

Is the cut true to established physical and spacial relationships? 180 rule

1. Emotion (51%)
2. Story (23%)
3. Rhythm (10%)
4. Eye Trace (7%)
5. 2D Place of Screen (5%)
6. 3D Space (4%)

* Oh and something I just learned from somewhere else. 30 degree rule, always move the camera at least 30 degrees and preferably to a different depth in space so that it never feels like a jump cut. (So like cutting angles zooming in on someone monologuing)

Monday, May 23, 2016

James Marijeanne Game Animation Tutorials

James does a very thorough walk through of making animation for games. Adressing a lot of aspects that non game animators might not realize. 

Animation for Videogames tutorial series 01: Combat Introduction from James Marijeanne on Vimeo.

Animation for Videogames tutorial: Creating a character animation set - part 6 from James Marijeanne on Vimeo.

Online Russian Animation School

They are turning out awesome students.

Check their vimeo

Year 1
1st semester: "Morphing" assignment.
2nd semester: "Flag" assignment, first half of "Feet" assignment.

Year 2
3rd semester: "Feet" assignment, "Geometry" assignment.

4th semester: "Movement of bipedal character" assignment or "Movement of animal character" assignment.

Year 3
5th semester: "Resist the wind" assignment, "Awaiting at vet's" scene.
6th semester: "Intellectual difference of two characters" scene, dialogue of 2 characters. "Role play: character differentiation" final assignment.

student Natalya Malgina from mentor_Sasha Dorogov on Vimeo.

Task "Resist the wind" , student Elena Volk from mentor_Sasha Dorogov on Vimeo.

Student Ilya Shekiladze from mentor_Sasha Dorogov on Vimeo.

Student Ilya Shekiladze from mentor_Sasha Dorogov on Vimeo.

task 5 , Bambi , Student: Lena Volk from mentor_Sasha Dorogov on Vimeo.

Student Sonya Solo from mentor_Sasha Dorogov on Vimeo.

a lot of these students worked on the Serpent Princess

Tuesday, May 17, 2016

GDC Talks

About Overwatch, making of Mei-D talk

Animation Bootcamp 

Tricks of the trade

Monday, May 9, 2016

How to work when your exhausted

Found it. Dear AD  how to work when you're exhausted

Friday, May 6, 2016

Tuesday, May 3, 2016

Bobby Pontillas

The amazing Bobby Pontillas.

Way back in 2012 he applied to the Disney Talent Development program with an adaptation of Don Quijote

Their assignment was to redesign a popular story, he did Peter Pan. He talks about his process and how his mentor came back with "basically the story we already know, shake it up more, don't marry your first idea." So he did research on pirates.

"Research is what I'm doing when I don't know what I'm doing." 
-Wernher Von Braun.   

He continues  finding a setting and time period and historical figure that is fresh and meets his mentor's approval. He's pushed to play with charicature and proportion.

He has the pieces up in his portfolio

Here's his assignments for Schoolism's Steven Silver course.

Anyway, inspiring stuff.

don't die without saying what you have to

been into Your Creative Push podcast lately (daily!)

this one with Angela Treat Lyon in particular really resonated.

If you knew you were about to die, would you be content with what you accomplished. If not get off your butt and get to it while you can.