You don’t become an artist. You are one or you’re not.
If you are, you’re either creating or you’re not creating.
Both have their drawbacks; but while creating is frustrating, difficult, scary, occasionally exhilarating and often humiliating, not creating is to doubt one’s own reason for being.
The choice is clear, then; to stay alive the artist needs to create like the shark needs to swim.
We live in an age of irony – everyone is superior to or laughing at
someone. We mistake it for sophistication, but it’s cowardice. It’s an
unwillingness to stake one’s heart and mind on something for fear of
appearing naive. Irony is lazy. Its point is that conviction is
meaningless; its point is that there is no point. We think of it as
edgy, but nothing is edgy if everyone’s doing it. The really
revolutionary act is to create art that attempts to be redemptive, to
stand for something, to be unrepentantly earnest. We need that art in
this world. Go make it
from Gretchen Peters
Tuesday, May 20, 2014
Monday, May 12, 2014
GDC Vault
David Rosen overgrowth procedural animation
animation do no harm to the gameplay
if you have half as much time between each stride because your running twice as fast, you can only go up and down half as tall
Building an IP from scratch, Bungie's Destiny
looks like I need to do some mining over at the GDC vault
animation do no harm to the gameplay
if you have half as much time between each stride because your running twice as fast, you can only go up and down half as tall
Building an IP from scratch, Bungie's Destiny
looks like I need to do some mining over at the GDC vault
Monday, May 5, 2014
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