Wednesday, November 26, 2014
Jeff Watts of the Watts Atelier
Jeff Watts has a youtube page, brimming with good stuff. Check it out.
Podcasts
in no particular order, something to stick in your ears
http://splatfrog.com/
http://splinedoctors.com/
http://splinebomb.com/
http://www.speakingofanimation.com/
http://thepegbarandgrill.com/
Bancroft Brothers
http://www.toontalkspodcast.com/
http://rustyanimator.com/
http://tooninanimation.net/wordpress/
http://ladyanimators.blogspot.com/ (interviews, but not actually podcasts)
http://animationpodcast.com/ the first
http://splatfrog.com/
http://splinedoctors.com/
http://splinebomb.com/
http://www.speakingofanimation.com/
http://thepegbarandgrill.com/
Bancroft Brothers
http://www.toontalkspodcast.com/
http://rustyanimator.com/
http://tooninanimation.net/wordpress/
http://ladyanimators.blogspot.com/ (interviews, but not actually podcasts)
http://animationpodcast.com/ the first
Monday, November 24, 2014
Convos with my Child
My wife just showed these to me, they are fantastic, because they take the regular power interplay between kids and their parents, and with both parties being equal you can see how much of a status interaction it is. Also these will be AWESOME for pulling clips to animate from "I'm naked, so I'm the boss."
Friday, November 14, 2014
Daniel Gonzales notes
ran across animator Daniel Gonzales blog
he has a summary of Glen Keanes rhythm tilt twist
rhtyhm - " So in a drawing, every line flows and curves into each other creating a rythm. it'll capture your eyes lead it around the drawing in a sort of dance."
tilt - contraposta, keep things from being stiff
twist - don't keep things flat
and a good group of animation excercises that mostly don't require special models
Basics
Bouncing ball (loop) (squash and stretch/spacing)
Bouncing ball across the screen (2 bounces) (squash and stretch/spacing)
Cinder Block sliding off a shelf, hitting the floor. (spacing, form)
Flour Sac Jump (mass)
A blink (spacing/squash and stretch)
A head turn (transitions/ arcs)
breaking a sweat
walk cycle (technical)
run cycle (technical)
character jumping (physical/ spacing)
Suicide backwards fall off a ledge (subtle delays and overlap)
A character getting up from a chair (physical, anticipation)
A smile (face muscles, appeal)
A sneeze (exaggeration and timing)
Do an action that requires a 'smear' (technical)
Laughing (reference studying)
Marathon training
Animate a hand doing something-close up (anatomy)
character lifting a heavy object (weight)
animate a dog shaking after a bath (overlap follow through)
hammering a nail (timing spacing)
character blowing up a balloon (physicality)
piano falling on a character (timing weight)
character brushing their teeth (personality)
character eating a sandwich (personality)
getting up out of bed (physical personality)
waiting for the bus stop (entertainment/ appeal)
Quitters quit, winners win
character throwing a bucket of water on another (physical acting)
tug of war b/w two characters (tension)
character drinking wine (research)
character making an egg- full process from fridge to mouth (rhythm and timing)
A feather falling and being blown by the wind (reference)
character reacting to "your parents are dead" (acting)
putting on a pair of pants (physical)
sleeping character being startled, then going back to sleep (rhythm and texture)
and some nice acting clips
and this idea of organizing time I've been trying to re track down for a few years now
he has a summary of Glen Keanes rhythm tilt twist
rhtyhm - " So in a drawing, every line flows and curves into each other creating a rythm. it'll capture your eyes lead it around the drawing in a sort of dance."
tilt - contraposta, keep things from being stiff
twist - don't keep things flat
and a good group of animation excercises that mostly don't require special models
Basics
Bouncing ball (loop) (squash and stretch/spacing)
Bouncing ball across the screen (2 bounces) (squash and stretch/spacing)
Cinder Block sliding off a shelf, hitting the floor. (spacing, form)
Flour Sac Jump (mass)
A blink (spacing/squash and stretch)
A head turn (transitions/ arcs)
breaking a sweat
walk cycle (technical)
run cycle (technical)
character jumping (physical/ spacing)
Suicide backwards fall off a ledge (subtle delays and overlap)
A character getting up from a chair (physical, anticipation)
A smile (face muscles, appeal)
A sneeze (exaggeration and timing)
Do an action that requires a 'smear' (technical)
Laughing (reference studying)
Marathon training
Animate a hand doing something-close up (anatomy)
character lifting a heavy object (weight)
animate a dog shaking after a bath (overlap follow through)
hammering a nail (timing spacing)
character blowing up a balloon (physicality)
piano falling on a character (timing weight)
character brushing their teeth (personality)
character eating a sandwich (personality)
getting up out of bed (physical personality)
waiting for the bus stop (entertainment/ appeal)
Quitters quit, winners win
character throwing a bucket of water on another (physical acting)
tug of war b/w two characters (tension)
character drinking wine (research)
character making an egg- full process from fridge to mouth (rhythm and timing)
A feather falling and being blown by the wind (reference)
character reacting to "your parents are dead" (acting)
putting on a pair of pants (physical)
sleeping character being startled, then going back to sleep (rhythm and texture)
and some nice acting clips
and this idea of organizing time I've been trying to re track down for a few years now
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