Tuesday, November 27, 2018
Friday, October 19, 2018
Game Stuff
http://blog.jumpship.co.uk/ making somerville, game dev blog
https://forums.tigsource.com/index.php game dev forum
https://www.gamesindustry.biz/articles/2016-11-07-video-games-are-boring
https://forums.tigsource.com/index.php game dev forum
https://www.gamesindustry.biz/articles/2016-11-07-video-games-are-boring
Monday, September 10, 2018
Monday, July 2, 2018
300 Expressions - Will Weston midterm
Just ran across this design assignment from Will Weston:
The assignment was 300 facial expressions & heads from feature animated films. The films were largely from the 90’s so that students can see the actual line-work used to describe the forms (noses, mouths, eyes, all expressing). The films were largely Disney films, because they made so many, but the point was to learn expressions to be used with new student designs in later classes. To do the assignment go to: animationscreencaps.com and start drawing.
It’s not a test. In my classes a mid-term is just a longer term project. This one was 7 weeks, but that was on top of weekly homework assignments. I’m not a big tester. I prefer to get people to work hard and the rest takes care of itself.
It’s primary intention is to teach facial expression, and to generally get students going on character drawing. Working primarily with 90’s traditional animation they draw characters expressions from the films. They have 7 weeks to do 300 facial expressions. We use the expressions on new characters in the second half of the class.
Wednesday, June 20, 2018
Andrea Gerstmann
Listened to Andrea Gerstmann on the animated journey podcast
She had some decent tutorials, like this.
She had some decent tutorials, like this.
Friday, June 1, 2018
Wednesday, May 16, 2018
Wednesday, May 2, 2018
Friday, April 27, 2018
Monday, April 2, 2018
Thursday, March 29, 2018
Storyboarding
Recently read Nourigat's coming to LA book, and it has me thinking a lot of storyboarding.
Great walk through of making this scene by Joe Johnston
Somewhere I listened to a podcast with Alex Hirsch Gravity Falls showrunner where he talked about the 2 types of network cartoon shows. Script based and board based. Script based write out the whole show as a script then hand it to the board artists. Board based the writers come up with a premise and maybe beat break down, but then the board artists take that and actually hash out who does what and who says what. But "script writers" make more and get residuals while board guys don't.
Sam Spina shows the process of taking breakdowns to boards. It's pretty easy to find adventure time boards and they look like they work this way also.
In real life, you have to pull off 10 to 20 pages per day to make your deadlines.
Great walk through of making this scene by Joe Johnston
Somewhere I listened to a podcast with Alex Hirsch Gravity Falls showrunner where he talked about the 2 types of network cartoon shows. Script based and board based. Script based write out the whole show as a script then hand it to the board artists. Board based the writers come up with a premise and maybe beat break down, but then the board artists take that and actually hash out who does what and who says what. But "script writers" make more and get residuals while board guys don't.
Sam Spina shows the process of taking breakdowns to boards. It's pretty easy to find adventure time boards and they look like they work this way also.
In real life, you have to pull off 10 to 20 pages per day to make your deadlines.
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