Friday, June 26, 2020
Objective vs Subjective filming
What is Character Perspective? from Travis Lee Ratcliff on Vimeo.
This was a fascinating idea when I first learned about it, but I couldn't find any further explanation. This video does a better job of running it down.
notes:
pov shot doesn't give us any insight into the mental or emotions of the character who we're riding.
subjective gives us that story, often by looking at that character as much as what they are looking at
Wednesday, June 17, 2020
Pitch Bibles
Artist Resource Link
with a bunch of show pitches linked in it. What goes into a pitch and glossary
Bee &Puppy Cat
CocoaNuts
When do we level up
Other Town
Cupcake and Dino
Bravest Warrior
Adventure time
Bee &Puppy Cat
CocoaNuts
When do we level up
Other Town
Cupcake and Dino
Bravest Warrior
Adventure time
Tuesday, June 16, 2020
Animation Acting Advice
treasure planet
arms are shields for the shy, so keep them close to the body.
What mannerisms do you have that someone immitating you would use.
canceling a gesture
Disney Singing
deep diaphragm breaths for control, short tenser shoulder upper chest based gasps for intensity
Monday, June 15, 2020
Blender
Another thing that I came across was how awesome blender is getting these days. They've got really amazing looking CG stuff, but their 2D is and cell shaded stuff is great too.
and I went searching for it because it was so cool, but this 2D looking scene made in Blender.
By Janina Gerards
(@luamono on twitter)
Dedouze tutorial
and part 2 of Dedouze
blender cartoon renderer
flat in photoshop, shade and light in AE
and of course the patron saint of blender PepeLand has a series
and I went searching for it because it was so cool, but this 2D looking scene made in Blender.
By Janina Gerards
(@luamono on twitter)
@antonioya_blend on twitter automated the process https://twitter.com/antonioya_blend/status/1244294087806783488
(so I think it's part of Blender by default now)
and the classic Blender one by Dedouze
(so I think it's part of Blender by default now)
and the classic Blender one by Dedouze
Dedouze tutorial
and part 2 of Dedouze
blender cartoon renderer
flat in photoshop, shade and light in AE
and of course the patron saint of blender PepeLand has a series
1 person film stuff and the power of After Effects
Ok, so I caught that Spice Frontier short and was super into it, I like the flat shade look with 2d vfx. Partly because it feels more 2D so there's more wiggle room to having more stylized characters. Watching a making of Steamroll Studios made it over 2 years, and the main creator wrote basically a novel that he developed into a short. (with plans to go series or feature)
I also bumped into Denver Jackson's Cloudrise pictures again. Specifically this comment he made:
Super exciting. The idea that 1 person can make a whole world and complete story in a conceivable amount of time. Although I have seen timelapse of Denver working at his cintique and not moving for an entire day, so I think he is putting in deadly amounts of hours.
But, he also turned out a whole feature worth of work already.
He said he painted over 200 backgrounds for it. And then just hand animated the whole damn thing.
A lot of his backgrounds I think he quick mocked up in 3d and then painted over, so as to speed up working out the perspective.
He mentioned that currently he is working with CG characters that he then stopmo puppets in quill/occulus for speed, then reexports back to render.
But a big factor in 1 person productions seems to be how much power is in after effects. Make a shot feel full and vibrant. Lighting tricks and depth of field and atmosphere for depth. Running through some of these it occurs to me that that is what makes a scene feel real, the depth and the sense of environment, weather effects (mist and clouds and rain and wind) and light effects, which makes it feel cinematic because it's easier to suspend disbelief.
And Toniko has a amp up vid about making a film in a week, then you can just blaze through it because you know it can't ever be perfect so you're not slowed down trying to make it perfect.
flat in photoshop, shade and light in AE
basic putting together assets in AE
and adding some volumetric and depth of field to AE
building a long parrallax BG in AE
another putting together a scene in AE
overpainting photos to make BG
rain fx
artist drawing BG starting from ref
lasso color line art
rim light AE
just rough to clean 2D anim
lighting effects in AE
I also bumped into Denver Jackson's Cloudrise pictures again. Specifically this comment he made:
A year ago, I started animation on this feature. I am now approx an hour and a half through animation! Another 30 minutes to go!
Super exciting. The idea that 1 person can make a whole world and complete story in a conceivable amount of time. Although I have seen timelapse of Denver working at his cintique and not moving for an entire day, so I think he is putting in deadly amounts of hours.
But, he also turned out a whole feature worth of work already.
He said he painted over 200 backgrounds for it. And then just hand animated the whole damn thing.
A lot of his backgrounds I think he quick mocked up in 3d and then painted over, so as to speed up working out the perspective.
He mentioned that currently he is working with CG characters that he then stopmo puppets in quill/occulus for speed, then reexports back to render.
But a big factor in 1 person productions seems to be how much power is in after effects. Make a shot feel full and vibrant. Lighting tricks and depth of field and atmosphere for depth. Running through some of these it occurs to me that that is what makes a scene feel real, the depth and the sense of environment, weather effects (mist and clouds and rain and wind) and light effects, which makes it feel cinematic because it's easier to suspend disbelief.
And Toniko has a amp up vid about making a film in a week, then you can just blaze through it because you know it can't ever be perfect so you're not slowed down trying to make it perfect.
flat in photoshop, shade and light in AE
basic putting together assets in AE
and adding some volumetric and depth of field to AE
building a long parrallax BG in AE
another putting together a scene in AE
overpainting photos to make BG
rain fx
artist drawing BG starting from ref
lasso color line art
rim light AE
just rough to clean 2D anim
lighting effects in AE
Friday, June 12, 2020
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