Friday, March 30, 2012
Zbrush Tutorials
so there used to be easy zbrush how to tutorials. But then they got moved and are hard to fine. Digitutors has a nice easy set, up now.
Thursday, March 29, 2012
Gamers Saving the IRL world
I'm glad there's some smart people out there. Article about leveraging the tenacity and creativity of gamers to come up with solutions to real world problems. Doesn't quite seem to live up to the title of the article, but it does seem like a possibility, if someone can pose the challenge in the right way that intrigues people and gets them creatively thinking then it seems possible we can leverage this human impulse to play to solve the issues that face us. Reminds me of the saying 'that if you think a single small individual can't make a difference then you have never tried to sleep with a mosquito around', it doesn't take a lot of strength it takes precise application to fulcrum points.
Wednesday, March 28, 2012
Tuesday, March 27, 2012
I love Sarah Jane
Although I have no desire to watch this zombie film again, I thought it was a pretty decently made one when I did see it. Strong character moments. Came to my attention again because I ran across an article talking about short films getting made into features and it was on the list.
Tuesday, March 20, 2012
My Family and the Wolf - Headless
someone needs to give Headless a ton of money, cuz everything they do seems awesome
"MY FAMILY AND THE WOLF" teaser from Headless Productions on Vimeo.
Monday, March 19, 2012
Dubwar: First Strike
It's like a whole decade of culture compressed into 15 minutes. Sad to see how much sexually suggestive scenes are paired with violence.
What I'm really thinking about though, is what will we be watching when this feels old and slow. This trades cohesion and a linear thought for a visceral primal expression, I wonder if that could actually be channeled.
Loud screamy dubstep, maybe NSFW shots, be warned.
What I'm really thinking about though, is what will we be watching when this feels old and slow. This trades cohesion and a linear thought for a visceral primal expression, I wonder if that could actually be channeled.
Loud screamy dubstep, maybe NSFW shots, be warned.
Saturday, March 17, 2012
Thursday, March 15, 2012
Friday, March 9, 2012
Thursday, March 8, 2012
Wolf I Used to Be
Made by Nearly Normal TV (which my work for incomprehensible reasons is blocking the site at the moment so I can't check it out, but their vimeo page)
making of runs during the credits
*found on arte y animacion
The Wolf I Used To Be... from Nearly Normal on Vimeo.
making of runs during the credits
*found on arte y animacion
Pixilation - Gravity - Her Morning Elegance
some fun pixilation (which is usually pretty boring)
by Filip Piskorzynski
this ones old, but apparently I never posted it
by Filip Piskorzynski
this ones old, but apparently I never posted it
Tuesday, March 6, 2012
Scriptshadow on Indiana Jones
Ran across an article on Indy. I'd been trying to figure out why we love Indiana Jones when he's an anti hero. They had some good thoughts on it.
Good at what he does (we love how cool and collected he is about dealing with deadly booby traps and swinging from his whip). The story is driven by his choices, it's not happening to him, he's deciding where we all go. He keeps getting screwed over so we sympathize with him.
Action sequences need to be about clear goals. (another article on this) Remind us of the stakes so we care. (and that video review of the same idea)
Indy can hold up against Michael Bay's cutting because the pace is built into the story. When he shows up in Cairo, suddenly he learns that the German's have a whole army working on the thing he thought he'd be able to slip in and get = less time and more challenge.
Keep exposition interesting. Indy and Marion are having a backstory conversation, but it's kept interesting because it's intercut with bad guys getting into position. (total hitchcock move)
makes me want to read more of Scriptshadows articles
Good at what he does (we love how cool and collected he is about dealing with deadly booby traps and swinging from his whip). The story is driven by his choices, it's not happening to him, he's deciding where we all go. He keeps getting screwed over so we sympathize with him.
Action sequences need to be about clear goals. (another article on this) Remind us of the stakes so we care. (and that video review of the same idea)
Indy can hold up against Michael Bay's cutting because the pace is built into the story. When he shows up in Cairo, suddenly he learns that the German's have a whole army working on the thing he thought he'd be able to slip in and get = less time and more challenge.
Keep exposition interesting. Indy and Marion are having a backstory conversation, but it's kept interesting because it's intercut with bad guys getting into position. (total hitchcock move)
makes me want to read more of Scriptshadows articles
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