Quick stop mo test I did. I covered one of the extras I made for my Kong abandoned project with some clay, it stayed pretty well (masking tape body, clay didn't slide off really at all).
Was partly an execercise in what it takes to get it onto the good camera (instead of the crappy web cam). 15 minutes of set up, running the camera into the computer through a tethering program, having the stop motion program watch that, and then having it saved externally onto my ipod. When the stopmo program was watching the folder the whole computer would lag. Someday I'll have to get a new compy, this one is at least 7 years old.
Need to put something like a tissue across the key board so I don't accidentally gum it up with clay.
What is the secret to keeping characters solidly connected to the ground when they're sitting or otherwise touching but not tied down? Guess I'll have to keep experimenting to find out. There's a few spacing hiccups, that I'm going to blame on me not being as methodical as possible because I was starting to sweat being up so late past my bedtime with work and early rising children to answer to. (being a responsible adult is lame)
and here's the live cam. I had tried to make the little guy breathing like he was meditating, but with his legs rocking up as he rocked back it just looked amateur. But it was really nice to see the good camera's shots and actually see form and definition, instead of basically a silhouette.