Thursday, October 22, 2020
Friday, September 25, 2020
FACS breakdown blog
Sunday, August 23, 2020
Create Sci Fi KitBashing
Choose stuff for silhouette and shape
Mash it together strong (trim back after if you need)
Unify it with dark primer (or fabric dye for costume)
Drybrush silver or gold on
Weather it
Friday, August 21, 2020
Wednesday, August 19, 2020
Gesture while speaking
Iconic - represent literal object like flat surface or car weaving through traffic
Metaphoric - symbolize abstract concept like before, after, or working together
Deictic - pointing to things, positioning yourself tothings
pragmatic - offering the floor, don't bother me
beat - rhythm of gestures matching stress pattern of speech
categories can coexist together
emblem- thumbs up, has to be the correct angle and finger
gesture accomplishes redundancy, re enforcing idea being communicated
also adds emphasis and importance, to communicate more clear, or even to help you think it through
sometimes you just need to point, and if you don't have your arms you'll use your face or your eyes
or acknowledge social norms (uncomfortable ideas show that you're nervous about what you are saying.)
Tuesday, August 18, 2020
Wednesday, July 22, 2020
Miyazaki again
I'm not making a story yet, that's too limiting.
Starts with just images that make you question and wonder what is happening. Totorro started with just the image of the kid and totorro at the bus stop. Then builds the story around the moments he explored.
doesn't matter if it's just an illustration, it works so long as it's interesting, if people are bored it's game over.
funiko - atmosphere or mood. japanese animation emphasizes this idea of strong emotional resonance rather than gag based cartoons. the environment is a character and has a feeling mood and story about it. The particularity of place, there'a narrative anchored in the larger world. How does this particular environment push on and change the story elements.
You must animate will, not just movement, the drive behind it.
easy to understand movies are boring. Logical storyllines sacrifice creativity.
empowers his protagonists with a sense of action, the power to do what is right despite adults perhaps not doing it.
he's creating worlds for the next generation.
self satisfied people are boring. we have to push to surpass ourselves
Monday, July 13, 2020
Alex Henderson
Breathing Space - Animated Short Film from Alexander Henderson on Vimeo.
His twitter is full of tons of matte background painting, which look great with the flat shaded animation.
He storyboards pretty tightly. Uses zbrush and mudbox for modeling, feel like he's able to recycle his models some to jump off to a new one. For rigging he uses Rapid Rig to do a lot of the heavy lifting, and has other auto rigger scripts that he hasn't named. (wonder what he does for faces), and then corrective blendshapes for big changes. VFX are a large part preset's he bought for aftereffects. All of those skills are a career in their own, it's impressive how well he does them all, he has commissions on his site for doing quick animate portraits and it seems fairly cheap to be making a new character all the time.
Pretty inspiring what's possible.
He's currently running a kickstarter for a short
Friday, June 26, 2020
Objective vs Subjective filming
What is Character Perspective? from Travis Lee Ratcliff on Vimeo.
This was a fascinating idea when I first learned about it, but I couldn't find any further explanation. This video does a better job of running it down.
notes:
pov shot doesn't give us any insight into the mental or emotions of the character who we're riding.
subjective gives us that story, often by looking at that character as much as what they are looking at
Wednesday, June 17, 2020
Pitch Bibles
Bee &Puppy Cat
CocoaNuts
When do we level up
Other Town
Cupcake and Dino
Bravest Warrior
Adventure time
Tuesday, June 16, 2020
Animation Acting Advice
Monday, June 15, 2020
Blender
and I went searching for it because it was so cool, but this 2D looking scene made in Blender.
By Janina Gerards
(@luamono on twitter)
(so I think it's part of Blender by default now)
and the classic Blender one by Dedouze
Dedouze tutorial
and part 2 of Dedouze
blender cartoon renderer
flat in photoshop, shade and light in AE
and of course the patron saint of blender PepeLand has a series
1 person film stuff and the power of After Effects
I also bumped into Denver Jackson's Cloudrise pictures again. Specifically this comment he made:
A year ago, I started animation on this feature. I am now approx an hour and a half through animation! Another 30 minutes to go!
Super exciting. The idea that 1 person can make a whole world and complete story in a conceivable amount of time. Although I have seen timelapse of Denver working at his cintique and not moving for an entire day, so I think he is putting in deadly amounts of hours.
But, he also turned out a whole feature worth of work already.
He said he painted over 200 backgrounds for it. And then just hand animated the whole damn thing.
A lot of his backgrounds I think he quick mocked up in 3d and then painted over, so as to speed up working out the perspective.
He mentioned that currently he is working with CG characters that he then stopmo puppets in quill/occulus for speed, then reexports back to render.
But a big factor in 1 person productions seems to be how much power is in after effects. Make a shot feel full and vibrant. Lighting tricks and depth of field and atmosphere for depth. Running through some of these it occurs to me that that is what makes a scene feel real, the depth and the sense of environment, weather effects (mist and clouds and rain and wind) and light effects, which makes it feel cinematic because it's easier to suspend disbelief.
And Toniko has a amp up vid about making a film in a week, then you can just blaze through it because you know it can't ever be perfect so you're not slowed down trying to make it perfect.
flat in photoshop, shade and light in AE
basic putting together assets in AE
and adding some volumetric and depth of field to AE
building a long parrallax BG in AE
another putting together a scene in AE
overpainting photos to make BG
rain fx
artist drawing BG starting from ref
lasso color line art
rim light AE
just rough to clean 2D anim
lighting effects in AE
Friday, June 12, 2020
Friday, May 29, 2020
Unreal Engine Film BattleSuit
BattleSuit Film By Hasraf "HaZ" Dulall
"
article at no film school
Monday, May 11, 2020
Wednesday, May 6, 2020
Gianluca Maruotti
Giangrande - Free to Roam [Official Video] from Gianluca Maruotti on Vimeo.
Making of 'Free to Roam' from Gianluca Maruotti on Vimeo.
Xavier Rudd - Storm Boy [Official Video] from Gianluca Maruotti on Vimeo.
Making of 'Storm Boy' from Gianluca Maruotti on Vimeo.
Giangrande - Paper Plane (Official Video) from Gianluca Maruotti on Vimeo.
Making of 'Paper Plane' from Gianluca Maruotti on Vimeo.
Making of a plasticine sculpture from Gianluca Maruotti on Vimeo.