Friday, May 29, 2020

Unreal Engine Film BattleSuit

Another example of using game engines (unreal) for film making

BattleSuit Film By Hasraf "HaZ" Dulall

"
Their notes were typically about story and dialogue, things that if we were doing this in a more conventional linear route, would entail time and expense to fix. But because we were in a realtime environment and we didn’t have pipeline steps, such as compositing or multipass rendering as you would get in conventional CG, we were able to make iterative changes really quick straight out of the engine.
“The ability to make these changes on the fly without making a difference to our budget and schedule is another huge game-changer. It could mean that many more story ideas get made because the risk to the producers and finance execs is so much smaller.”



article at no film school

No comments: