Friday, May 29, 2020

Unreal Engine Film BattleSuit

Another example of using game engines (unreal) for film making

BattleSuit Film By Hasraf "HaZ" Dulall

"
Their notes were typically about story and dialogue, things that if we were doing this in a more conventional linear route, would entail time and expense to fix. But because we were in a realtime environment and we didn’t have pipeline steps, such as compositing or multipass rendering as you would get in conventional CG, we were able to make iterative changes really quick straight out of the engine.
“The ability to make these changes on the fly without making a difference to our budget and schedule is another huge game-changer. It could mean that many more story ideas get made because the risk to the producers and finance execs is so much smaller.”



article at no film school

Wednesday, May 6, 2020

Gianluca Maruotti

this guy is an awesome stopmo animator. What's inspiring is that it feels like he had a style, then he just made it move, no complicated having to redefining or reaching, just do what already do well.


Giangrande - Free to Roam [Official Video] from Gianluca Maruotti on Vimeo.


Making of 'Free to Roam' from Gianluca Maruotti on Vimeo.



Xavier Rudd - Storm Boy [Official Video] from Gianluca Maruotti on Vimeo.


Making of 'Storm Boy' from Gianluca Maruotti on Vimeo.


Giangrande - Paper Plane (Official Video) from Gianluca Maruotti on Vimeo.


Making of 'Paper Plane' from Gianluca Maruotti on Vimeo.


Making of a plasticine sculpture from Gianluca Maruotti on Vimeo.