Thursday, April 7, 2022

Martin Chang Game Projects

 It's feeling more and more like the next step for me is to level up my non animation side but learning how to work better inside a game engine to get motion more integrated with the world. Procedural animation and IK legs and control rig stuff.


Martin Chang has done a few projects in that direction.

And in a similar vein, a twitter thread I've been holding on to for setting up a quadruped on a slope.

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