Tuesday, December 15, 2009

Red Nose Studio

veryonce in a while I run across this guys work, it's got such a cool look. Looks like he's starting to get into stop mo a little bit. Anyway, now I know where to find it next time I'm looking for inspiration. Might be smart to put his full name somewhere you could find it on the site though ;)   (it's Chris Sickels)

paste from article in How design about his work:

Sometimes these found objects decide the size of the puppets, which are usually 6 to 8 inches tall. "The objects take the pieces in different directions," Sickels says. "It's not always in your complete control. So you have to work with the objects instead of trying to bend the objects to fit your idea." For a piece where the environment of the illustration is more important than the characters, Sickels starts with the background and uses existing puppets to work out the details. "If it's more about the puppet itself, then usually the head will kind of start it, because that head is the emotion," he explains. "In a lot of my pieces, the characteristics in the face are the soul of it. So the face is usually one of the first things to get done."
Sickles shapes the heads from Sculpey, a flesh-colored clay that can be hardened in the oven. The bodies are wire armatures covered with foam. And the fabric clothing is sewn right onto the puppets. "The sculptures sometimes look pretty crude, or the stitching is really rough, or the buildings are painted really sloppily," Sickels says. And that's where the camera comes in. "It hides so much. You throw something a little bit out of focus and it looks more detailed. So I try to use that illusion of the camera to its full advantage, especially with editorial timelines. You know, you may only have three days to do a piece." 

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