Monday, July 15, 2013

Keith Lango with Kenny Roy

 Kenny Roy did an interview with Keith Lango

here's notes I took

there's a collection of elements that make storytelling impactful.

film is not an intellectual medium, if you want to get across a thought, the written word is much  more nuanced gives you more power to get an idea across

film is an emotional medium, so things that are emotionally affective will have a bigger impact

the myth is that humans are rational beings, we gather information and make the best analytical choice. In truth we do that afterwards to justify our choices.

19:41

Studies have shown that we make our decisions on an emtional relational level, so low it's non verbal. The biggest thing that impacts our emotions is a sense of relation.

So if you apply that lense to storytelling, then character, relationship, and emotion are the big chips for affecting the consumer. Everything else is a tactical choice.

So thinking strategically what's gonna bring the biggest punch? hi fideltiy in animation or modeling or rendering?

Audiences are striving for coherence, they want to learn the rules (visual rules) of your world and for you to stick to them.

You can have very low rules like southpark, and stick to them, and people will be happy to go along for the ride.

So if you approach directing with this in mind you can step back and think, where can I use less, put my resources where it will matter more.

truck driver thinking "if a little gravy is good a lot of gravy must be better" but in truth sometimes a little less gravy is excellent

On directing:
I would give my shot handoffs with these
parameters of success;
what they're feeling, what they need to feel, what changes need to happen (open a door), and energy level (level 2 to level 6, irritated to angry)

and then leave it the animator to solve it however they need. So this opened up to ideas I would have never thought of, it gets the animator invested, it brings better than my own stuff, and any notes I give is not trying to make them match the scene in my head, but to help them make their scene better achieve its needs

No comments: