Cameron Fielding said...
alonso,
Thanks for your comments. I suppose when animating weight I just try and think of 4 main things:
1. Getting acceleration and decelleration feeling as right as i can.
2. making sure all the timing and speeds match the size and mass of the objects
3. if there is an impact, trying to think how the weight is represented through this ( bounce ? number of bounces etc )
4. trying to show how forces travel through the rest of the body as represented by mass and weight ( overlap and follow through )
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