Friday, September 26, 2008

Calvin and Hobbes

Speaking of Calvin and Hobbes made me want to go and see if Bill Watterson has spoken at all about storytelling and stuff. Found This interview between him and Richard West. (Why are interviewer's so stupid? Why is it so hard to wrap their heads around Hobbes being alive sometimes and not other times? So what? Why do they have to try and make a real world explanation for it?)


It’s a strip about a family - a familiar, universal setting that’s easy to identify with. I’m trying to put a unique twist on it, but it’s well-covered ground.


The whole challenge really is to set up rules. You can make your cartoon world have as much sense or as little sense as you want to, and the main thing is that you’re consis­tent within that vision.


The aspect of the strip that I have the most fun playing with is the personalities and the characters. In other words, their in­teraction is what is interesting to me, not the playing with the form of the comic strip.


WEST: You once said that Calvin’s imagination was greater than yours. Where do you go to find inspiration if you‘re not basing it on your world ?

WATTERSON: Well, for example, just a simple thing that I’ve played around with a couple of times is the issue of size. You take your size for granted. You get larger up to a point and then you stop, and then that is your size, and you relate to the world from that viewpoint. If size was a complete variable, what would the world be like? In other words, if there was not a hard and fast rule of growth, how would things change? That presents me with an awful lot of visual possibilities that I enjoy working with. And to adults who are used to thinking of the world from a certain vantage point, it sometimes seems fresh, I hope.

WEST: One of the best things about the strip is that you surprise readers with the areas of concern of the strip. Do you surprise yourself? Do you find yourself pursuing things that delight you, that you’ve stumbled upon? Is the inspiration on automatic pilot?

WATTERSON: I wish it was more than it actually is. I can’t just turn off the things that we all accept or have learned. For example, everybody works with a day-to­day assumption that gravity is going to be there from the time he gets up until he goes to bed and so on. To imagine if gravity were suddenly turned off requires an effort. My mind doesn’t just naturally go off in these odd directions all the time.

WEST: Well, in the last three years, have the fantasy sequences gotten easier? You seem to be doing less of them these days. Is there a reason?

WATTERSON: At first it was fun simply to juxtapose fantasy with reality - the simple fact that the reader could see the fantasy and then, at the end, see the flip. See it from the child’s view and then, later, see it from the adult view and realize that there’s an inconsistency there. That was originally a fun device, but the burden on the strip has been to make each switch more clever. The juxtaposi­tion alone can get predictable it it’s just done over and over in the same way. Each time it’s got to be done with some unpredictability, some cleverness to it so that it doesn’t become moribund. So, yes, I’m doing fewer because it’s getting more and more difficult.
But I still try to do the fantasies as they interest me. There’s a limitation to them. They’re fun to read and they’re certainly fun to draw, but they don’t have the emo­tional weight to them that an interaction between two in­teresting characters does. In other words, when Spiff is on Planet Zorg, it’s a visual feast. I get to draw bizarre landscapes and monsters and fool with lighting and color and so on, in the Sundays. It’s an adventure story on the simplest level. He reacts to the situation and then maybe at the end it flips into a classroom or whatever, but there's no emotional depth.
The depth of the friendship between Calvin and Hobbes interests me because of its significance. Each kind of story has its own problems in writing, but my main concern really is to keep the reader on his toes, or to keep the strip unpredictable. I try to achieve some sort of balance between the two that keeps the reader wondering what's going to happen next and be surprised.

WEST: What do you say to the thought that Calvin and Hobbes is basically the exploration of a friendship and that all of the other comic devices you use are comic relief from that emotional center?

WATTERSON: That’s not far off, but I don’t know if I’d say the other is just a relief from that. Both interest me for different reasons. Really, what I’m trying to do is to juggle as many balls as I can at once so that I’ll have a slapstick joke one day, a fantasy another day, a friendship, a sadness. I try to explore as diverse a world as I'm capable of. This, again, gives me the flexibility to keep the writing interesting and I hope it also keeps it lively for the reader as well.


WEST: What do you say to the thought that Calvin and Hobbes is basically the exploration of a friendship and that all of the other comic devices you use are comic relief from that emotional center?

WATTERSON: That’s not far off, but I don’t know if I’d say the other is just a relief from that. Both interest me for different reasons. Really, what I’m trying to do is to juggle as many balls as I can at once so that I’ll have a slapstick joke one day, a fantasy another day, a friendship, a sadness. I try to explore as diverse a world as I'm capable of. This, again, gives me the flexibility to keep the writing interesting and I hope it also keeps it lively for the reader as well.
Many strips have, you know, the funny character, the straight man, the foil - those characters are stereotypes and fairly flat. The role of these characters in the strip is entirely defined by their function as a member of a social group or age group, or whatever, and I’m trying to avoid that as much as I possibly can. I try to make each character, even the ones that aren’t that important, a unique personality that, over time, will develop. Some of the minor characters appear less often than Calvin and Hobbes, but, hopefully, over years, each one will become a unique personality that will be every bit as complex and interesting as Calvin and Hobbes.
In other words, I don’t want the parents to simply function as parents. I want them to be unique individuals as well. They are parents, of course, and, as sane people, they have to react to Calvin’s personality. What I try to do in writing any character is to put myself in his posi­tion, to the extent that I can, and I know that if I was Calvin's dad or Calvin's mom that I would not react to him with the gooey sentimentality that sometimes appears in other strips. Given Calvin's usual behavior, I think his parents show admirable restraint in theirs.

WEST: Is it easier for you to imagine being the father than it is to imagine being Calvin?

WATTERSON: The dad is, in some ways, a parody of my own dad and he's also part of myself. I’m also part of the mother, too, and Susie, and everyone else. I’m pulling out different aspects of my personality in writing each character and, if I’m doing my job well, I’m being true to the situation and true to the character. Hopefully, the mother is not just the disciplinarian, but is more well-rounded than that - the same thing with the father or Susie, and so on. My aim is to make each one complete and real.


What I found to be true of the earlier strips I developed was that I was often making my cast much greater than I had the authority to speak about. I was trying to deal with friendships and relationships that I don’t understand. With Calvin and Hobbes, I don’t really think of them as a comedy team that dances on stage and does an act for you. It’s a very natural and personal friendship of the type that I’m most familiar and comfortable with myself.


Calvin and Hobbes together are more than the sum of their parts. Each ticks because the other is around to share in the little conspiracies, or to argue and fight with. In many comic strips the animal eventually steals the show, just because animals offer more freedom to the cartoonist. As we were talking about earlier, the improbability of certain thoughts coming from the mouth of a child provides a kind of humor just from the context. Well, it’s even more the case with an animal because it’s even more unprobable.­
Also, there is more latitude that way. You know, you can draw a penguin on a toilet reading The New York Times and it’s adorable, but try doing it with an adult male character, and it’s disgusting. I think there is always the temptation to go with the most flexible and fun char­acter, and that’s almost always the animal. With Calvin and Hobbes, though, Hobbes is the more subtle of the two while Calvin is the loud, obnoxious one. Each is funnier in contrast to the other than they would be by themselves. In fact, because Hobbes is the much more subtle and quiet character, it sometimes surprises me that people respond so warmly to him because I think his character is much harder to get a grasp on. It may just be because he's cute.


Looking back, you’ll see that some of the old strips are one-gag formulas, endlessly varied. Krazy Kat revolves around the tossing of the brick. Little Nemo was always a dream and you knew the kid is going to wake up in a heap at the bottom of his bed in every single strip. I find Herriman a lot more interesting than McCay, but both are working within a very limited construct. It’s a very different approach to cartooning that what we do now. I would go insane working with limited formulas like theirs, but on the other hand, Herriman and McCay gave us something better than gags. Back then, the fun was in the getting there. The destination of each strip was the same, but every day you went there by a different road. Today, we want the strip over as soon as possible - ”Just hand me the punchline, please.” The fewer panels, words, and drawings, the better. I think Pogo was the last of the enjoy-the-ride strips. It’s a shame. We’ve really lost what comics do best.


Calvin and Hobbes isn’t a gag strip. It has a punchline, but the strip is about more than that. The humor is situational, and often episodic. It relies on conversation, and the development of per­sonalities and relationships. These aren’t concerns you can wrap up neatly in a clever little saying for people to send each other or to hang up on their walls. To explore character, you need lots of time and space. Note pads and coffee mugs just aren’t appropriate vehicles for what I’m trying to do here. I’m not interested in removing all the subtlety from my work to condense it for a product. The strip is about more than jokes.


Instead of ask­ing what's wrong with rampant commercialism, we ought to be asking, “What justifies it?” Popular art does not have to pander to the lowest level of intelligence and taste.


and from a different interview
It was a slow process, and actually what happened is another odd coincidence. One of the strips I'd sent had Calvin and Hobbes as minor characters. Calvin was the little brother of the strip's main character, and Hobbes was like he is now, a stuffed tiger that came to life in Calvin's imagination. One of the syndicates suggested that these two characters were the strongest and why didn't I develop a strip around them? I had thought they were the funniest characters myself, but I was unsure as to whether they could hold their own strip. I was afraid that maybe the key to their wackiness was the contrast between them and the more normal characters in the rest of the strip. I wasn't sure Calvin and Hobbes would be able to maintain that intensity on their own. But I tried it, and almost immediately it clicked in my mind; it became much easier to write material. Their personalities expanded easily, and that takes a good 75 percent of the work out of it. If you have the personalities down, you understand them and identify with them; you can stick them in any situation and have a pretty good idea of how they're going to respond. Then it's just a matter of sanding and polishing up the jokes. But if you've got more ambiguous characters or stock stereotypes, the plastic comes through and they don't work as well. These two characters clicked for me almost immediately and I feel very comfortable working with them. That syndicate, oddly enough, declined my strip, so I started sending it around. Universal expressed an interest in it and wanted to see more work, so I drew another month's worth of art, sent that to them, and they decided to take it.

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