Saturday, April 25, 2009

Damnation: level design through concept art

Damnation game, supposed to be Prince of Persia married to Gears of War. It's interesting they talk about wanting a lot of verticality in their level design and so they found the best way to design the levels was taking the concept art and drawing the path on top of it of where they would want the player to go and how they would want the player to get there.

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