Apologies to the 40 or so of you that read this blog, this is probably super obvious stuff to some of you, but since it's new to me I'm throwing it down here.
Ran across this quick walk thru by Brutal Legends artist Mike Fudge where he's using Maya's Mesh->Transfer to make one object match the shape of another, so he can quickly knock out the shape he wants without worrying about anything else, then he can go back in and super easily put in loops that will deform nice. (He says it's similar to project in zbrush) (my coworkers all prefer to model in max, or zbrush and use topogun to get it back)
Anyway, news to me.
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